The recently released “Interactive Study” titled Interaction Isn’t Explicit is now accessible on the PlayStation Store. Crafted by designer Frank L. Silva, this offering is described as a “short, interactive study” and deviates from conventional gaming experiences.
Silva characterizes it as a “debate of different aspects of game design,” intending to scrutinize the “pros and cons” of traditional mechanics, aiming to identify those deemed “essential for the language of computer games.”
!["What constitutes interaction in video games?" queries the latest PS5 encounter, Interaction Isn't Explicit.](https://reelzap.com/wp-content/uploads/2024/01/What-constitutes-interaction-in-video-games-queries-the-latest-PS5-encounter-Interaction-Isnt-Explicit.webp)
The announcement trailer, provided below, showcases how this interactive piece delves into our gaming habits and the visual languages integral to our understanding of them:
“In the midst of discussing various facets of game design with friends, I pondered the idea of translating my thoughts into an interactive format,” Silva elucidates in the video description. “Decided to share it, so here’s a brief trailer. It’s not a complete game, but rather an interactive essay/study that can be completed in under 30 minutes.”
Despite its non-game status, Interaction Isn’t Explicit has gained positive feedback since its addition to the PS library earlier this month, earning an impressive 4.12-star rating from just under 1000 players.
Silva emphasizes that this experience is “a piece designed to provide personal practice material for game design (similar to a study composition in music) – NOT a full game.” Players are invited to “explore a visually stunning world complemented by a straightforward yet effective third-person shooter combat and exceptional music, composed by FRENCH 79.”
For those who own a PS5, the interactive study is available for download on the PS Store. Additionally, enthusiasts can earn trophies as they navigate through the experience.