Obbe Vermeij, a seasoned developer who contributed significantly to the Grand Theft Auto series during his 17-year tenure at Rockstar Games, is now venturing into a radically different project. Known for his work on iconic titles such as Grand Theft Auto 3, Vice City, and San Andreas, Vermeij has shifted gears to develop a new game called Plentiful. This game contrasts sharply with his previous work, focusing on a tranquil and simplistic experience rather than the high-octane, complex environments of the GTA series.
Plentiful is described by Vermeij as a “relaxing game about creating conditions for nature to thrive.” The gameplay revolves around collecting rainwater by maneuvering rocks on a map to cultivate plant life and sustain a tribe. This serene premise marks a departure from the chaotic and sprawling worlds typical of Grand Theft Auto, emphasizing a meditative and soothing experience instead.
The game’s art style and presentation are deliberately understated, reflecting its simplicity and the peaceful nature of its gameplay. The minimalistic approach extends to its Steam page, which mirrors the unassuming and low-key vibe of the game. This is a stark contrast to the flashy, commercially driven marketing strategies often employed for Rockstar’s high-profile releases.
Despite Plentiful’s promising concept, Vermeij is in no rush to complete it, stating that the game will be released “when it’s done.” The slow and thoughtful development process might reflect his commitment to ensuring the game meets his vision of tranquility and environmental interaction. Personally, the idea of managing natural resources and nurturing growth resonates on a nostalgic level, evoking a simpler, more reflective gaming experience.
In addition to his new project, Vermeij has been sharing insights from his time at Rockstar, providing interesting commentary on the evolution of the Grand Theft Auto series. He recently expressed that he expects GTA 6 to be somewhat similar to its predecessor, GTA 5, suggesting that the series might not diverge significantly from its established formula. Vermeij’s departure from Rockstar after GTA 4 was influenced by his feeling that the series had become “too dark, too depressing almost,” marking a shift in his creative focus.