Manor Lords is about to introduce a new quality-of-life feature that city-building fans have been eagerly anticipating, aimed at simplifying the management of resource production. The feature will allow players to set both ‘consumption limits’ and ‘production limits’ in various buildings, starting with the Dyer’s Workshop. This addition is expected to help players avoid depleting their resources or overproducing goods, streamlining the gameplay experience.
The new functionality was previewed by Greg Styczeń, the developer behind the game, via a Twitter post. The screenshot showed the feature within the ‘advanced’ tab of the Dyer’s Workshop, indicating that players will soon be able to control production levels more effectively. This enhancement is designed to minimize the need for manual intervention in production management, potentially improving overall gameplay.
Styczeń has expressed optimism that this feature could positively impact the game’s reviews. His playful comment about how “one quality of life features a day keeps the negative review away” suggests that this update might be a step toward addressing player feedback and enhancing the game’s reception.
The exact release date for this feature remains unclear, but it is expected to be part of a significant update for Manor Lords. This update will include a transition to Unreal Engine 5, promising a smoother gameplay experience, as well as the introduction of fishing ponds—a highly anticipated addition. Players can also look forward to a new coat of arms designs, including some unique options like those featuring snakes.
These upcoming changes are likely to enhance the gameplay experience for Manor Lords by making resource management more efficient and visually improving the game. Fans should keep an eye out for these updates, which aim to refine and expand the game’s features.