Palworld trainers are gearing up for the impending introduction of player-versus-player (PvP) modes, with some enthusiasts already accumulating 300 Pal Spheres capable of capturing others’ creature companions.
Reports on the subreddit dedicated to the monster-taming survival game reveal instances where players have utilized console commands to introduce Radar Spheres into the game.
These spheres, functioning like standard creature-catching items, now possess the added ability to capture someone else’s Pals. The presence of this item in the game’s files, likely concealed until the official addition of PvP, has not deterred resourceful gamers.
The accumulation of 322 Radar Spheres by some players raises concerns about potential serial Pal theft. More disconcertingly, it implies that Pals which have undergone extensive training, may be at risk of permanent theft. The item’s description acknowledges its low success rate in forcibly capturing another player’s Pals.
Commenters on the matter express apprehension, foreseeing that griefers could exploit the item, resulting in chaotic PvP battles where the primary objective is to remove creatures from the action through radar-sphere spamming. Some anticipate a stalemate scenario where players continuously deploy spheres rather than engaging in a fair face-off.
While one Pocketpair developer has reassured players that the game will not adopt the “lawless open PvP” approach seen in other survival communities like Ark or Rust, specific details about competitive options remain undisclosed. The initial roadmap vaguely outlines a division between regular PvP and the Pal Arena, labeled as “PvP for Pals.” Players eagerly await further information on these developments.
In the meantime, those interested can explore the mechanics of Palworld multiplayer or prepare for PvP by consulting the comprehensive Palworld types chart.