The development team at Motion Twin, known for their hit game Dead Cells, is once again opting for an early access model with their upcoming roguelike title Windblown. This decision reflects their belief in the importance of player feedback during the development process.
According to developer Thomas Vasseur, input from players is invaluable for creating high-quality games. He emphasizes that feedback serves as a vital component in refining and enhancing the gaming experience, allowing the team to create games that resonate well with their audience.
Before the official early access launch of Windblown on October 24, the team has already begun integrating player feedback. Developer Yannick Berthier notes that around 200 to 300 players participated in a closed alpha test, providing insights that have significantly influenced the game’s development.
Feedback from friends and fellow developers prior to this testing phase has also been crucial. Berthier points out that this early input has led to improvements in various game elements, from weapon mechanics to shop systems, which have collectively enhanced the overall experience.
The developers recognize that early access is not universally beneficial for all game types. Vasseur states that while the roguelike genre thrives in an early access environment due to its inherent replayability and ease of content updates, other genres may face challenges.
For instance, in narrative-driven or Metroidvania games, making adjustments can be more complex. Vasseur explains that changing a character’s moveset in a Metroidvania necessitates the extensive redesign of the levels, which complicates the development process. This variability emphasizes the need for teams to carefully consider whether early access aligns with their game’s goals.
Berthier further elaborates on the advantages of having modular game systems for early access titles. He explains that flexibility in game design allows developers to add or remove content seamlessly, making updates more manageable.
For Windblown, the team has experimented with adjusting biomes throughout development, which has facilitated real-time changes based on player feedback. In contrast, more rigid systems may hinder the development process and limit the effectiveness of player input, underscoring the importance of a game’s structural design in the early access model.
The team at Motion Twin is committed to creating a game that is responsive to player experiences and suggestions. The early access phase of Windblown is an essential part of their development strategy, enabling them to gather valuable insights from a broader player base.
By carefully balancing feedback with their design choices, the developers aim to create a game that not only meets player expectations but also stands out in the competitive field of roguelike games.