Creating impactful combat sequences in video games involves coordinating various elements to ensure a satisfying experience for players. MachineGames, the developer behind Indiana Jones and the Great Circle, is focused on perfecting this aspect of their game. Their aim is to make fist-fighting sequences that deliver a strong and engaging impact for players.
Design director Jens Andersson discussed the team’s previous experience with first-person fist-fighting in an interview with Edge magazine. He mentioned that the core team, while at Starbreeze, gained recognition for their work on The Chronicles of Riddick: Escape from Butcher Bay two decades ago. This prior experience has shaped their approach, but replicating that success has proven to be challenging.
Andersson acknowledged that recreating effective fist-fighting has turned out to be more difficult than expected. The advancements in technology and the increased expectations over the past twenty years have raised the bar for combat mechanics. This higher standard has pushed the team to refine their techniques and adapt to new developments.
The evolution of technology since their previous game means that MachineGames must be thorough with every detail in the combat system. Unlike their earlier work, where there were fewer expectations, the current project demands greater precision and realism. This includes integrating advances in sound and animation to enhance the overall fighting experience.
Audio Director Pete Ward explained that creating a convincing combat sequence involves more than just the punch sound; it includes character reactions and environmental changes. By carefully sequencing these elements, the team aims to make each punch feel both immediate and realistic. With their experience and technological advancements, MachineGames is dedicated to crafting a top-tier fist-fighting experience in their latest title.