Luke Muscat, a veteran mobile game designer known for his work on popular titles like Fruit Ninja and Jetpack Joyride, is venturing into solo development with a new PC roguelike game called Feed The Deep.
Muscat, who previously worked at Halfbrick Games, is now taking on the challenge of creating a game independently. His new project draws inspiration from the roguelike genre, specifically the classic game Spelunky.
Feed The Deep is a Lovecraftian-inspired roguelike that plunges players into the eerie, uncharted depths of the ocean. As players scuba dive through procedurally generated underwater caves, they must gather gold and upgrade their gear, all while evading the terrifying creatures lurking in the dark.
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The game’s atmosphere and setting are designed to evoke the suspense and dread characteristic of Lovecraft’s mythos, offering a distinct and chilling twist to the roguelike genre.
The game has been compared to Spelunky and Dome Keeper, two notable titles within the roguelike and survival genres. Feed The Deep incorporates survival elements such as managing an oxygen meter, which adds an additional layer of strategy and tension.
Players will face tough decisions about resource management, balancing the need to gather valuable items with the risk of becoming trapped or running out of oxygen.
The Steam description of Feed The Deep highlights its focus on survival and exploration, with an emphasis on the risks and rewards of underwater adventure.
Players must navigate the dangers of the deep sea, facing eldritch creatures and making strategic choices about how much they can carry and how far they can push their exploration. The game promises to deliver a thrilling and spooky experience when it releases on PC later this year.
As gamers await the release of Feed The Deep, they can explore other upcoming indie games scheduled for 2024 and beyond. This new venture by Muscat showcases his versatility and willingness to take on new challenges in game development, promising a fresh and exciting addition to the roguelike genre.