Katsura Hashino, the director of Metaphor: ReFantazio, has expressed a clear disinterest in games that appear to be designed by corporate committees. He believes that these highly polished games often lack creativity and originality.
With nearly 30 years of experience at Atlus, Hashino is known for his distinctive approach to game development, having directed well-regarded titles like Persona 3, 4, and 5, as well as the puzzle game Catherine. His insights reveal a desire for artistic expression that transcends conventional industry norms.
In a recent interview with IGN, Hashino discussed what inspires him as a game creator. He is drawn to games that reflect the personal touch of their creators, finding them far more exciting than those that seem manufactured for mass appeal.
According to Hashino, when artists and developers communicate a unique vision through their work, it enriches the gaming experience. His perspective emphasizes the importance of creativity and authenticity in game design, aiming to forge a deeper connection between the game and its audience.
Hashino finds motivation in observing other creatives who are passionate about their craft and have meaningful messages to convey. He admires those who challenge boundaries and explore innovative ideas, considering their work a crucial source of inspiration for his own creative endeavors.
While he does not mention specific games that influence him, it is clear that his artistic vision is shaped by a variety of influences, leading him to pursue unique concepts that resonate on a personal level.
In a conversation on an Xbox podcast, Hashino shared insights into the development of Metaphor: ReFantazio. Initially, the team explored traditional fantasy culture, drawing inspiration from classics like The Lord of the Rings.
However, they ultimately decided to discard these ideas in favor of originality, aligning with Hashino’s philosophy of prioritizing creativity over convention. This commitment to creating something unique has been a hallmark of Hashino’s career and continues to guide his current projects.
Hashino’s dedication to originality and artistic integrity in game design is evident in his body of work. His rejection of generic, corporate-driven game development in favor of personal expression distinguishes him as a director and contributes to the uniqueness of his games.
As he embarks on the journey of creating Metaphor: ReFantazio, his drive to push creative boundaries promises to resonate with players seeking deeper, more meaningful gaming experiences.