Bethesda Game Studio has recently announced its unionization with the Communications Workers of America (CWA) as of July 19, making it the first studio under Microsoft to achieve this. This move signifies a significant step in unifying Bethesda Game Studio’s workforce across its various locations.
The official announcement came through the OneBGS_USA account on X/Twitter, which highlighted the union’s commitment to improving working conditions, job security, and transparency in compensation. The union aims to set new industry standards by advocating for developers’ needs and ensuring their voices are heard in decision-making processes.
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A majority of Bethesda Game Studios’ developers, including artists, engineers, programmers, and designers from Dallas, Rockville, and Austin, supported the formation of the union. A total of 241 developers signed authorization cards or expressed their desire to unionize through an online portal, demonstrating broad support across various roles within the company.
This recent unionization effort follows an earlier similar initiative by ZeniMax Workers United, which formed a union with the CWA last year. Focused on quality assurance roles, this union, which also received voluntary recognition from Microsoft, has around 300 members and shares similar goals with the newly formed OneBGS_USA.
The unionization of Bethesda Game Studio represents a significant development in the gaming industry, reflecting a growing trend toward organized labor within major game development companies. It underscores the industry’s evolving approach to worker rights and representation.