Capcom has announced the acquisition of Minimum Studios, a Taiwan-based animation production company, through a share acquisition. This move integrates Minimum Studios into Capcom as a subsidiary, aimed at enhancing the publisher’s development and technological capabilities.
Minimum Studios, founded in 2018, specializes in keyframe animation and motion capture, with prior experience working on prominent Capcom titles such as Resident Evil Village, the Resident Evil 4 remake, and Dragon’s Dogma 2.
The decision to bring Minimum Studios under its wing underscores Capcom’s strategic initiative to strengthen its in-house development resources. According to Capcom, this acquisition is part of a broader strategy to acquire essential technological capabilities, thereby bolstering its game development organization.
This aligns with Capcom’s ongoing efforts to expand its creative potential and ensure high-quality production standards across its franchises.
In recent years, Capcom has pursued similar strategies to augment its development ecosystem. This includes the acquisition of Swordcanes, a support studio known for its contributions to Street Fighter 6, Final Fantasy 16, Hi-Fi Rush, and various entries in the Monster Hunter series.
These initiatives reflect Capcom’s proactive approach to securing external expertise to complement its internal teams, enhancing its ability to deliver innovative and successful game experiences.
Looking ahead, the integration of Minimum Studios into Capcom’s operations is expected to further solidify the publisher’s position in the gaming industry. By leveraging Minimum Studios’ animation expertise and technology, Capcom aims to sustain its reputation for delivering visually compelling and technically refined gaming experiences to audiences worldwide.