In “Dragon Age: The Veilguard,” players will experience a notable quality of life improvement with a feature that allows conversations with companions to resume from where they were interrupted. This enhancement addresses a common frustration in previous games where conversations would be lost if interrupted by combat or cutscenes, ensuring that players can pick up right where they left off without missing out on important dialogue or interactions.
John Epler, the director of “Dragon Age: The Veilguard,” highlighted this feature’s origins on Bluesky, noting that he first encountered it in the 2013 zombie survival game “State of Decay.” He described it as “resumable banter,” a term he believes aptly captures the feature’s purpose. This mechanic has since appeared in various games, reflecting its growing importance in enhancing player experience.
Epler expressed his enthusiasm for resumable banter, describing it as one of his favorite quality-of-life improvements in the new game. He reminisced about its debut in “State of Decay” and pointed out how it has become a valued feature in many subsequent titles. Without such a feature, players often had to freeze their characters in place during banter to avoid interruptions, which could be quite frustrating.
In contrast, “Dragon Age: Inquisition” did not have this feature. Players faced the issue of losing conversations if interrupted, making it impossible to resume discussions once the interruption was over. This limitation led to missed interactions and information, which resumable banter in “The Veilguard” aims to rectify by allowing conversations to continue seamlessly.
A fan shared a relatable experience on Epler’s post, recounting the challenge of avoiding interruptions during banter in “Dragon Age: Inquisition.” Epler responded by comparing this situation to the achievement system in “Mass Effect 1,” which encouraged exhaustive conversation exploration. He noted that resumable banter was one of the first features he requested for “Dragon Age: The Veilguard,” underlining its significance to improving the gaming experience.