Katsura Hashino, the longtime director of the Persona series, shared his thoughts on the creative processes behind his latest project, Metaphor: ReFantazio, in a recent interview on the Official Xbox Podcast. He noted that while working on the Persona games presents its own challenges, it is somewhat easier compared to constructing an entirely new world for Metaphor.
This new game has given the developers a chance to explore ideas and themes that were previously unattainable within the Persona franchise.
Hashino explained that games like Persona 5 are set in familiar locations, specifically Shibuya and Tokyo. This connection to real-world settings provides a solid foundation for storytelling, making it easier for developers to craft narratives. However, this grounding can also impose certain restrictions on the creative process, limiting the scope of ideas that can be effectively integrated into the gameplay and narrative.
In contrast, the development of Metaphor: ReFantazio has liberated the team to explore a wider range of concepts. Hashino emphasized that creating an entirely new fantasy world allows for the inclusion of innovative themes and storytelling elements that were not possible within the Persona series.
The game’s expansive world enables a more intricate narrative that spans across various tribes and cultures, enhancing the overall experience for players.
Ultimately, Hashino believes that the larger scale of Metaphor: ReFantazio offers players a broader perspective compared to the more confined environments of the Persona games. By moving beyond the limitations of specific locations, the developers can create a more diverse and engaging gameplay experience that invites exploration and discovery.