Ubisoft has set its sights on revolutionizing the way players engage with non-player characters (NPCs) within their gaming experiences.
Traditionally, NPCs have been integral to creating immersive game worlds, yet often suffered from repetitive dialogue that could detract from the player’s immersion.
An infamous example of this was seen in Bethesda’s The Elder Scrolls 5: Skyrim, where players were bombarded with the phrase “I used to be an adventurer like you, but then I took an arrow to the knee” ad nauseam, a testament to the limitations of NPC interactions.
In response, Ubisoft’s Paris studio has taken on a groundbreaking project known as NEO NPC, in collaboration with Nvidia’s Audio2Face application and world’s Large Language Model (LLM).
Some Players actually enjoying the new version of Ai voice conversation in the game. @Franco1875 posted about the new revolution of Ai powered video game NPC’s.
The aim is to imbue NPCs with the ability to engage in genuine, spontaneous interactions, departing from the rigid dialogue trees of yesteryears.
This endeavor represents a significant departure from traditional NPC design, utilizing generative AI to redefine player-NPC interactions.
NEO NPC is described by Ubisoft as a “hugely collaborative effort” that spans artistic and scientific disciplines. The objective is to push the boundaries of player-NPC interaction while preserving the authenticity of the game world and the NPCs themselves.
Despite leveraging generative AI, human creativity remains paramount in shaping the core personalities of these virtual characters.
Writers are tasked with crafting detailed character profiles, including backstories, conversational styles, and overarching character arcs. These profiles serve as the foundation upon which the AI-driven dialogue generation operates.
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Crucially, Ubisoft emphasizes the continued involvement of real human actors in the NPC creation process.
By integrating human performances, the studio seeks to infuse NPCs with a sense of authenticity and emotional depth, ensuring they resonate with players on a deeper level.
Although NEO NPC is still in the prototype stage, Ubisoft envisions its integration across a range of gaming experiences, from AAA titles to smaller-scale projects.
The ultimate goal is to enhance player immersion by facilitating more dynamic and lifelike interactions with NPCs.
While the technology has yet to reach its full potential, Ubisoft remains committed to refining and implementing NEO NPC in future game releases, underscoring its commitment to innovation and player-centric design.