When reviewing a game like Suicide Squad: Kill The Justice League, it’s crucial to evaluate it for what it is rather than what one might have hoped for. This title, developed by Rocksteady, diverges from the Batman Arkham series and presents itself as a game-as-a-service looter shooter featuring DC Comics characters.
In Suicide Squad, players embody anti-hero characters like Harley Quinn, Deadshot, King Shark, and Captain Boomerang, navigating an open-world environment and engaging in repetitive tasks such as shooting aliens and collecting gear. Despite the potential of its premise, the game falls short in various aspects.
While the characters deliver on the irreverent and violent tone typical of Suicide Squad stories, the execution often feels lacking. The portrayal of iconic heroes-turned-villains like Superman and Batman comes across as one-dimensional or clichéd, failing to capitalize on the potential of the concept.
Combat and traversal mechanics aim for a free-flowing experience but are hindered by limitations and inconsistencies, leading to frustration for players. Additionally, the game suffers from visual clutter and technical issues, detracting from the overall experience.
However, Suicide Squad shines in its endgame content, offering a compelling loot chase that incentivizes long-term engagement. Despite its flaws, the game may appeal to fans of looter shooters, albeit with lowered expectations.
Suicide Squad: Kill The Justice League represents a missed opportunity for Rocksteady to deliver a compelling superhero experience, but it still manages to offer some enjoyment within its genre constraints.