Sony Interactive Entertainment has recently announced plans to reduce its workforce by 900 employees, constituting about 8% of its global staff. Unfortunately, this news isn’t unique in the industry. This year alone, several major players like Electronic Arts, Supermassive, Wildlife Studios, Deck Nine Games, Radical Forge, Cloud Imperium Games, and Die Gute Fabrik have made similar cuts to their staff.
It’s staggering to realize that all these layoffs occurred within the span of a single week. It’s a reminder of the human toll behind these decisions, as well as the broader economic challenges faced by the gaming industry.
While some struggling companies might elicit a sense of resignation, Sony isn’t typically one of them. With the success of the PS5 and a strong lineup of anticipated titles, including the likes of Spider-Man 2 and Helldivers 2, Sony appears to be on solid ground. So, why the need for layoffs?
According to Sony president Hiroki Totoki, while the PlayStation business remains profitable, it’s not meeting the company’s expectations. The projected profit margin for the Game and Network Services division for fiscal year 2023 is 5.8%, marking the third consecutive year of decline from 6.9% in FY22, 12.6% in FY21, and 12.9% in FY20.
Comparing these figures to the early years of the PS4 generation, where the profit margins were even lower due to the initial losses incurred from selling hardware, the PS5 era has been relatively successful.
However, several factors contribute to Sony’s current profitability challenges. The escalating costs of AAA development are a significant concern, exacerbated by declining third-party sales and perhaps, as Totoki suggested, issues with accountability and efficiency within the company’s studios.
Yet, blaming developers entirely seems unjustified. While it’s true that AAA titles often come with hefty budgets and occasional delays, it’s unlikely that a handful of individuals are solely responsible for these challenges.
Other factors also play a role, such as Sony’s significant investments in acquisitions, including Bungie, and its pursuit of live service games. However, these ventures haven’t yielded the desired results, with Destiny 2 reportedly falling short of revenue projections, among other setbacks.
The timing couldn’t be worse for Sony, as the company faces a year without major first-party releases, which could further strain its profit margins.
Looking ahead, Sony’s strategic decisions, including its push for live service games and acquisitions spree, will determine its future success. However, the road ahead appears challenging, and the recent layoffs underscore the need for accountability and thoughtful decision-making at the executive level.