Cyberpunk 2077 Phantom Liberty, called “Somewhat Damaged,” was created. In a revealing interview with Aftermath, Sasko discussed the unique approach used during the development of this DLC. He explained that the team was organized into small, interdisciplinary groups known as ‘pods’ to focus on different segments of Phantom Liberty. The result was a thrilling, horror-themed quest where players need to evade a giant robot in a bunker.
Crafting the Intense ‘Somewhat Damaged’ Quest in Cyberpunk 2077
During the interview, Sasko described the development process, emphasizing how they wanted to create a feeling similar to being chased by a minotaur in a maze. This vision guided all decisions, ensuring every idea aligned with the horror theme. He repeatedly reminded his team to maintain this focus, which helped refine the quest’s direction and reduce the need for corrections.
“Somewhat Damaged” became a standout quest for Sasko, thanks to its intense gameplay involving hiding from a relentless robot in a dark, underground facility. The quest’s success was bolstered by exceptional lighting, sound, and design, which all worked together to enhance the horror atmosphere.
Team Collaboration in Crafting Quest
Sasko credited the pod system for the effectiveness of this quest, as it allowed the team to stay true to a coherent vision. He specifically noted a key moment when players first encounter the robot, which was crafted to evoke the feeling of entering a monster’s lair, similar to a scene from Lord of the Rings. This thematic consistency was supported throughout the quest’s development by all team members, from effects artists to audio designers.